How It Works: The Game of Life is a 2D cellular automata created by John Conway. It consists of a simple grid of cells, each either on or off. Every step, three rules are followed: (1) Any live cell with 2 or 3 neighbors survives, (2) any dead cell with exactly 3 neighbors becomes a live cell, and (3) all other cells become dead cells. Using these three simple rules, chaotic and complex behavior emerges.
Cell Rules can be turned on and off to change how many neighbors each cell needs to be born or to survive, which will drastically change how the simulation runs.
Click the Reset button to revert the grid to the last edited state.
Click and drag on the canvas to turn cells on or off (it is recommended to pause the simulation before drawing).
General Hotkeys
Structure Hotkeys
Randomization Density:15%
Generations:
Population:
Density:
Update Rate:20 FPS
— — Cell Rules — —
(Selected: Game of Life)
BORN with __ neighbors:
SURVIVE with __ neighbors:
Grid Size:75×75
Load Rule Presets:
Click to change the ruleset for Cell Rules, changing how the simulation runs.
- - Chaotic - -
- - Stable - -
- - Spreading - -
- - Exploding - -
Structure Preview:
(Selected: )
Load Structure Presets:
Click on a structure button to select it. When it's selected, click anywhere on the grid to place that structure there. Click the "Exit Structure Placing" button above the grid to leave this mode.
These structures only work when running the "Game of Life" rule preset.
- - Spaceships - -
- - Puffers/Rakes - -
- - Oscillators - -
- - Spacefillers - -
- - Guns - -
- - Glider Synthesis - -
Credit to Life Lexicon for cataloguing these designs.
These structures aren't intended for any specific rule set, and merely serve as shortcuts to drawing specific designs.
- - Select Shape - -
- - Shape Settings - -
Width:9
Height:9
Length:9
Thickness:2
Randomization Density:50%
Fill Type:
Randomization Symmetry:
These structures only work when running the "Move" rule preset.
- - Spaceships - -
- - Puffers/Rakes - -
- - Oscillators - -
Credit to Life Wiki users for cataloguing these designs.
These structures only work when running the "Day and Night" rule preset.
- - Spaceships - -
- - Oscillators - -
Credit to Life Wiki users for cataloguing these designs.
These structures only work when running the "2x2" rule preset.
- - Spaceships - -
- - Oscillators - -
Credit to Nathaniel Johnston and Life Wiki users for cataloguing these designs.
These structures only work when running the "Flock" rule preset.
- - Spaceships - -
- - Oscillators - -
Credit to Life Wiki users for cataloguing these designs.
These structures only work when running the "Diamoeba" rule preset.
- - Spaceships - -
- - Oscillators - -
Credit to Life Wiki users for cataloguing these designs.
These structures only work when running the "34 Life" rule preset.
- - Spaceships - -
- - Oscillators - -
Credit to Life Wiki users for cataloguing these designs.
These structures only work when running the "Live Free or Die" rule preset.
- - Spaceships - -
- - Puffers/Rakes - -
- - Oscillators - -
Credit to Luke Bradford and Life Wiki users for cataloguing these designs.
These structures only work when running the "Bugs" rule preset.
- - Spaceships - -
- - Oscillators - -
Credit to Life Wiki users for cataloguing these designs.
These structures only work when running the "Stains" rule preset.
- - Spaceships - -
- - Oscillators - -
Credit to Life Wiki users for cataloguing these designs.
These structures only work when running the "Bacteria" rule preset.
- - Spaceships - -
- - Oscillators - -
Credit to Life Wiki users for cataloguing these designs.